At reFit, we develop cutting-edge digital solutions for healthcare.
With the support of strong partners and a diverse and experienced team of physicians, therapists, game developers and software engineers, our focus is on the digitalizuation and gamification of medical processes.
reFit Gamo
The first digital physiotherapy solution for children with motoric disablities
reFit Gamo is a video game platform for individualized therapy.
Our Team
Advisory Board
Research
reFit Systems was born out of research – and we’ve never stopped there. We believe in evidence-based medicine and data-driven solutions. To stay on the cutting edge of technology and ensure continuous improvement of our solutions, we will never stop researching. Take a look at our current projects.
Research projects
Digitale Tracking-Bibliothek zur automatisierten Erkennung von Bewegungen für die Therapie
Fund: Bundesministerium für Bildung und Forschung
Partner: Ludwig-Maximilians-Universität, Schön Klinik Vogtareuth, Technische Universität München
Projektlaufzeit 2018-2021
Pediatrische Rehabilitation zu Hause
Fund: Bayerisches Ministerium für Wirtschaft
Partners: iSPZ Hauner
Projektlaufzeit 2020-2022
Publications
2011
A. Rumpold, Wireless Transmission of Medical Signals, Bachelor Thesis, TUM July 2011
2012
U. Schreiber, A. Mendoza García, V. Koller, S. Eichhorn, A computer-aided biofeedback system for individual rehabilitation in children following heart operations, 2012, The Thoracic and Cardiovascular Surgeon 60 (S 01), doi: 10.1055/s-0031-1297694
A. Roitberg, Evaluation of different training modes for user-patient parameter extraction to be used in a biofeedback system, Bachelor Thesis, TUM August 2012
Jun-Heui Cho, 3D game development with Unity 3D for Biofeedback Systems, Bachelor Thesis, TUM December 2012
2013
S. Eichhorn, V. Koller, A. Mendoza García, U. Schreiber, Development of an Exergame for individual rehabilitation of patients with cardiovascular diseases, 2013, Australasian Physical & Engineering Sciences in Medicine, doi:10.1007/s13246-013-0223-z
2015
A. Mendoza García, U. Schreiber and A. Knoll, “Evaluation of vital parameter response to load changes using an ergometer system in a group of healthy subjects,” 2015 Computing in Cardiology Conference (CinC), Nice, 2015, pp. 993-996, doi: 10.1109/CIC.2015.7411080.
V. Koller, Motion Analysis in an Interactive Rehabilitation System for Post Surgery Therapy, Master Thesis, TUM December 2015
2016
M. Prummer, Creation of a Rehabilitation Game for Patients with Diverse Disorders Using Multiple Sensors, Master Thesis, TUM April 2015
2017
A. Mendoza, V. Koller, M. Rüger, A preliminary study on the creation of an automated balance assessment, Rehabweek London 2017
2018
M. Wintergerst, Design and Development of a Music-Based Therapy Game for the Rehabilitation of Children with Movement Disorders, Master Thesis, TUM October 2018
C.S. Koliniatis, Evaluation of Game Design Principles for the Development of a Virtual Reality Game for Hand Rehabilitation, Master Thesis, TUM April 2018
S. Förtsch, Customer Discovery for reFit Gamo – a digital device for physiotherapy, Master thesis, NOVA, December 2018
L. Kiwull, K. Badura, S. Berweck, Assessment of Therapeutically Guided Serious Gaming (TGSG) from the point of view of the treated children and adolescents – a pilot study, Neuropediatrics 2018; 49(S 02): S1-S69, doi: 10.1055/s-0038-1676025
A. Mendoza Garcia, Presentation in Games for Health, gamesforhealtheurope.org
2021
D. Hook, Development of a Long Term Motivation and Progression System in Serious Games for Movement Therapy, Master Thesis, TUM January 2021
C. Heidt, M. Vrankovic, A. Mendoza, K. Hollander, T. Dreher, M. Rueger, Simplified digital balance assessment in typically developing school children, Gait & Posture, Volume 84, 2021, Pages 389-394, https://doi.org/10.1016/j.gaitpost.2021.01.005
S. Banik, A. Mendoza Garcia, L. Kiwull, S. Berweck, A. Knoll, Vogtareuth Rehab Depth Datasets: Benchmark for Marker-less Posture Estimation in Rehabilitation. 43rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2021
S. Banik, A. Mendoza Gracia, A. Knoll, 3D Human Pose Regression using Graph Convolutional Network. IEEE International Conference on Image Processing (ICIP), 2021
2022
H. Müller, Evaluation of Gamification Aspects of a Vibration Board in Movement Therapy on the Example of Exercise Games, TUM January 2022
L. Kiwull, A.S. Schroeder, A. Mendoza Garcia, V. Koller, G. Streil, G. Brokel, K. Eschermann, M. Rueger, S. Banik, C. Bauer, E. Edler-Golla, D. Hook, F. Heinen, S Berweck; Building a body-controlled therapeutic gaming system for children with movement disorders based on patient feedback,Conference: 34th European Academy Of Childhood Disability (EACD) Annual Meeting (Barcelona) 2022
Career
Do you want to become a reFitter? Want to join us on our adventure? Here are our open positions. Get in touch and tell us your story!
Social Media & Marketing Manager
Full time, Part time, Working student, Internship
Location: Munich (remote work possible)
Click the button to the right to learn more!
Operations and Quality Manager
Full time, Part time, Working student, Internship
Location: Munich
Click the button to the right to learn more!