reFit Gamo - The first digital therapy system for individual rehabilitation.

reFit Gamo is our videogame platform created for individualized therapy. It includes our specially developed videogames that are controlled through different body movements. It is meant to be used in clinics, rehabilitation centres and doctors’ offices.

The movements that are used to control each game can easily be configured by the doctor according to the specific therapy needs.

Simply have fun, forget about the rehab and get better!

reFit Gamo Box


Plan and configure

Therapist using reFit Control Center

Specialists use our customized software tools to easily create therapy sessions, according to individual patient conditions.

Games for therapy

Patients play entertaining, motion-based videogames. The individual therapy plan determines the movements used to control the games. Our smart biofeedback algorithms monitor the movements throughout each session to make sure patients do their exercises correctly.

Documentation and analysis

Sessions are stored in a secure cloud and evaluated automatically by our cutting edge algorithms. The specialists can access information about patients’ progress and session details, allowing them to adjust the therapy – anytime, anywhere.


Data collection

In several studies with over 500 children with different skill levels, we built a reference database for the reFit Gamo System.

Data mining

With modern machine learning algorithms, the system compares a player’s performance to the average group and puts it into easily understandable analyses and graphs.

Context aware classification

The information enables therapists and doctors to monitor and adapt the individual therapy more efficiently than ever before.

Built around therapy standards


Balance and Coordination

Our modules for balance and coordination include specialized games and gamified assessments that are suited for the therapy of diseases of the musculoskeletal system and defective positions which derive from chronical or non-chronical disorders.

The games can be used for patients with different degrees of disability – standing or in the wheelchair. It’s even possible to play together with children who suffer from different conditions.

Hand therapy

reFit Gamo includes sensors and games which are made for the assessment, therapy, and training of hands.

Therapy games for specific movements

The treating doctor defines which movements the patient needs to do for the rehabilitation. Exactly these movements will be used to control different videogames. Like this, it is made sure that patients train exactly what is needed for their therapy.

Free motion therapy games

Experience shows that specified game controls for hand training are not always a good solution. Repetitive motions can get exhausting too quickly and harm therapy outcome. Specific disorders make it sometimes even impossible play these type of games. Therefore, reFit Gamo provides games that are controlled more freely, but still are motivating and useful for the therapy – “free motion therapy games”. These therapy games can even be played by patients with severely reduced hand motion ranges.

Cardiac and Stamina

The reFit Gamo System allows the connection of indoor and outdoor ergometers (spinning bikes). Several games can be played using the device. The system continuously monitors the user’s vital parameters (heart rate, SpO2) and adapts the game mechanics accordingly – for a perfectly balanced training or therapy.

Virtual Reality

Virtual Reality not only increases motivation and feasibility compared to classic games. This still young technology opens new possibilities in the rehabilitation domain. reFit Gamo includes Virtual Reality games that help people forget about their disabilities while exercising – and more is yet to come. Our R&D team continuously stays on the edge of this technology to create new ways of therapy.


Toby’s playground

A set of mini games which are guided by our friendly avatar Toby.

Toby’s Balance Assessment

Gamified procedure inspired by the Romberg Test. It provides a more standardized way of assessing balance and coordination parameters for doctors and therapists.

Type, time, difficutly and number of tasks can be adjusted freely. Toby will show and explain to the player what to do. The player has to copy the postures and movements according to the configuration.

Toby’s Music Game

The game trains posture stability, cognition and coordination skills by using music as motivator. The player’s objective is to hit the appearing drums with the right arm according to the beat. Correct position and stability are checked while doing the movements.


  • Patient-individual adjustable postures and controls
  • Position and stability is checked throughout the whole session
  • 1 player
  • Very child friendly with introductions and explanations from the friendly avatar Toby
  • Recommended age: 5+

reFit Gamo Shop

In all the different reFit Gamo games, players can collect coins along their journey. These coins can be used in the Gamo Shop to buy new items for their individual avatars like clothes or racecars or accessories.

These classic game design principles help to keep the player motivated even over a long time to play the exercise games.

Underlord (free motion game)

Underlord is a free motion  puzzle game. Controls are not limited to preconfigured movements only. The game can be played by using the whole body or only the hands. Patients can use any motion and position that might help to reach the goal.

Game objective

The clumsy little goblins want to get home, but there are several dangers along the way. Be creative and use your hands or even your full body to help them!


  • Adjustable controls: full body, hands (left/right/both)
  • Can be played even with severe motor deficits
  • 1-2 Players
  • Several levels with increasing difficulty for cognition, coordination and reaction
  • Recommended age: 6+


Game Objective

MagiKart is a fast and competitive kart racing game. It provides four different levels and many extra features in each track. It is possible to play with 2 players in the popular split screen mode.

Adjustable controls

The movement controls for steering, special attack and reset can be configured individually for each player.


  • Competitive racing with multiple maps and action: power ups, boost, weapons and more
  • 1-2 players (split screen)
  • Many different movement controls (body, arms, hands, legs)
  • Playable sitting (wheelchair) or in standing position
  • Can be used with reFit Ergometers and Rodeobikes (outdoor)

Building Blocks

Game Objective

Building Blocks is a Virtual Reality game for hand rehabilitation. The player has an arsenal of different shapes and materials to choose from in order to build an endless amount of structures – creating their own magical world to explore.


  • Highly immersive Virtual Reality game that allows the creation of own, magical worlds
  • Uses common hand rehabilitation exercises to play
  • Cognitive, physical and creative challenges for the player of several difficulties
  • Integrated social interactions, sharing of own creations, high scores etc.